I started with creating two user journey maps: one for a licensed film critic working for a company and one for a freelance film critics. After analysing those results and more research about the user, I made a summary and a list of content that will be made in the app. The content was than categorised in a sitemap. Looking at the sitemap, I had tot decide what kind of application I should make. The research into that resulted in making a native app. I then made sure I had my concept straight and drafted the first sketches and scenarios of the app. After testing those sketches using Popapp to some users, to create the wireframes in Sketch. Integrating more feedback and testing my wireframes, I made the last version of the wireframes in Sketch and created the prototype in Invision (We made a prototype in Flinto as well to ensure that all animations are correct.). I then explained the animations, gestures and patterns used in the app in an essay.
As you can see, the prototype above are the direct results of this course, together with a 60-page essay explaining the concept.
I learned a ton doing this assignment. Especially, how to justify your design choices using existing patterns and gestures as well as creating wireframes for mobile devices and testing them in context.